![]() I am aware of and worshiping this presence. I feel like a sacrifice in a long line of sacrifices. There should be more uncertain creatures in games-ones where you aren't sure if they will attack or not. I hear occasional grinding sounds that could be creaking door or crumbling stone or hungry monster (I love ambiguous soundwork in horror games, the way it promises everything and reveals nothing). I descend, traveling through the bowels of something ancient and unspeakable. It should go without saying, but certain comments on the LD page are ignorant-wanting OGLU to be a dungeon crawler or have exposition would align it with the conformity that already pervades Ludum Dare. This perspective is alienated from a human one by the snowy static, making me think of the clinical eye of a security camera or the inhuman vision of an omniscient being. The topdown view feels like something is watching me. I trudge across the sand and enter the ruin. Our god lives underground by Andrew Shouldice I'm interested in the way Mason links seemingly unrelated zones through clever means-in the sand there is an eye, in the eye there is a ladder, climb the ladder into the brain of a kaiju, and suddenly you're attacking a city. Beachcomber goes in so many directions: contemplative, surreal, chill, violent. There are three endings, all super different. When the detector is going wild, I press space to discover the secret. I’m a beach comber with a metal detector. ![]() The clouds are like custard and the grass is fat tendrils of waving clay. ![]() Looking for more free games? Check out our round up of the best free PC games that you can download and play right now. "Clotslugs: Spend most of their life as adolescents, until they mature, turning half-way inside out."
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